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== Welcome to SizeCoding.org! ==
 
== Welcome to SizeCoding.org! ==
  
'''SizeCoding.org is a wiki dedicated to the art of creating very tiny programs for most popular types of CPUs. As sizecoding is also popular on other hardware we recently opened the website for other plaforms as well, check the links below.'''   
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'''SizeCoding.org is a wiki dedicated to the art of creating very tiny programs for most popular types of CPUs. As sizecoding is also popular on other hardware, we recently opened the website for other platforms as well, check the links below.'''   
  
By "very tiny programs", we mean programs that are '''256 bytes or less in size''', typically created by members of the [https://en.wikipedia.org/wiki/Demoscene demoscene] as a show of programming skill. The size of these tiny programs is measured by their total size in opcode bytes, and are usually presented as executable binary.   
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By "very tiny programs", we mean programs that are '''256 bytes or less in size''', typically created by members of the [https://en.wikipedia.org/wiki/Demoscene demoscene] as a show of programming skill. The size of these tiny programs is measured by their total size in opcode bytes, and are usually presented as an executable binary.   
  
'''Despite their tiny size, these programs are able to produce amazing graphical displays, playable games, and sometimes music.'''  There are even some surprisingly effective programs just '''16 bytes'''   [https://demozoo.org/productions/?platform=&production_type=55] or even '''8 bytes''' [https://demozoo.org/productions/?platform=&production_type=54].  
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'''Despite their tiny size, these programs are able to produce amazing graphical displays, playable games, and sometimes music.'''  There are even some surprisingly effective programs in just '''16 bytes''' [https://demozoo.org/productions/?platform=&production_type=55] or even '''8 bytes''' [https://demozoo.org/productions/?platform=&production_type=54].  
  
'''The intent of this wiki is to teach assembler programmers the various techniques used to create tiny demoscene intros.''' While these techniques can be used for other applications (boot sectors, ROM, BIOS and firmware code, etc.), the information presented here is firmly oriented towards the demoscene. Practicality and common sense are sometimes thrown out the window just to shave a single byte -- consider yourself warned.
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'''The intent of this wiki is to teach assembler programmers the various techniques used to create tiny demoscene intros.'''  
 +
While these techniques can be used for other applications (boot sectors, ROM, BIOS and firmware code, etc.), the information presented here is firmly oriented towards the demoscene. Practicality and common sense are sometimes thrown out the window just to shave a single byte. Consider yourself warned.
  
This wiki is divided into the following major sections for x86:
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Here is the list of active platforms available on this wiki:
  
*'''[[Getting Started]]''' - What do you need to know before starting your first tinyprog?
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*'''[[Windows]]''' - Sizecoding for Windows.
 
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*'''[[Linux]]''' - Sizecoding for Linux.
*'''[[Techniques|Tips, Tricks, and Techniques]]''' - The meat of the wiki. Lists of small opcodes, default environment settings, size optimization basics, and a ton of random tips.
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*'''[[Javascript]]''' - Sizecoding for Browsers / JavaScript
 
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*'''[[Fantasy consoles]]''' - Fantasy Consoles (TIC-80 , PICO-8, MicroW8)
*'''[[Case Studies]]''' - Analysis of existing award-winning tiny programs, with comments on what choices were made and why.
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*'''[[DOS]]''' - Sizecoding for X86 / DOS.
 
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*'''[[ARM]]''' - ARM-based platforms (RISC OS, Acorn Archimedes, Gameboy Advance, etc.)
*'''[[Resources|Additional Resources]]''' - Discussion threads, competitions, repositories, and other external references that can aid you in your quest.
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*'''[[RISC-V]]''' - RISC−V micro-processors.  
 +
*'''[[Processing]]''' - Sizecoding using Processing
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*'''[[ReGIS]]''' - VT125, VT230, VT240/241 and more terminal display vector graphics language.
 +
*'''[[Bytebeat]]''' - Tiny music created from mathematical expressions.
  
For other processors and platforms check out the sections here:
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8-bit and 16-bit platforms:
 
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*'''[[Motorola 68000]]''' - Commodore Amiga, Atari ST, Atari Jaguar, Spectrum QL, etc.
*'''[[Linux]]''' - Sizecoding on linux platforms.
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*'''[[6502]]''' - Commodore 64, Atari XE/XL, Apple II, Atari Lynx, BBC Micro, etc.
*'''[[ARM based CPUs]]''' - ARM Based Platforms (RISC OS, Gameboy Advance, etc.)
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*'''[[Z80]]''' - ZX Spectrum, Amstrad CPC, etc.
*'''[[Motorola 68k based CPUS]]''' - Start Sizecoding on your Atari ST or Amiga.
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*'''[[PDP-11]]''' - BK-0010 / BK-0011, etc.
*'''[[6502 based CPUs]]''' - Commodore 64, Atari XE/XL, Apple II, Atari 2600, Atari Lynx, etc.
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*'''[[6809]]''' - Dragon 32/64, Tandy CoCo, Vectrex, etc.
*'''[[Z80 based CPUs]]''' - For all your ZX Spectrum, Amstrad CPC, etc. sizecoding needs
 
*'''[[PDP-11 CPUs]]''' - Get your BK-0010 and BK-0011 kicks here
 
*'''[[RISC-V CPUs]]''' - Mainly on cheap micro-controllers or qemu for now, but first RISC−V micro-processors based board come since one year.  
 
*'''[[Fantasy Consoles]]''' - Dedicated to Fantasy Consoles and VM's like TIC-80, PICO-8, Javascript/js1k, etc.
 
*'''[[Bytebeat]]''' - Tiny music created from mathematical expressions.
 

Latest revision as of 05:31, 15 April 2024

Welcome to SizeCoding.org!

SizeCoding.org is a wiki dedicated to the art of creating very tiny programs for most popular types of CPUs. As sizecoding is also popular on other hardware, we recently opened the website for other platforms as well, check the links below.

By "very tiny programs", we mean programs that are 256 bytes or less in size, typically created by members of the demoscene as a show of programming skill. The size of these tiny programs is measured by their total size in opcode bytes, and are usually presented as an executable binary.

Despite their tiny size, these programs are able to produce amazing graphical displays, playable games, and sometimes music. There are even some surprisingly effective programs in just 16 bytes [1] or even 8 bytes [2].

The intent of this wiki is to teach assembler programmers the various techniques used to create tiny demoscene intros. While these techniques can be used for other applications (boot sectors, ROM, BIOS and firmware code, etc.), the information presented here is firmly oriented towards the demoscene. Practicality and common sense are sometimes thrown out the window just to shave a single byte. Consider yourself warned.

Here is the list of active platforms available on this wiki:

  • Windows - Sizecoding for Windows.
  • Linux - Sizecoding for Linux.
  • Javascript - Sizecoding for Browsers / JavaScript
  • Fantasy consoles - Fantasy Consoles (TIC-80 , PICO-8, MicroW8)
  • DOS - Sizecoding for X86 / DOS.
  • ARM - ARM-based platforms (RISC OS, Acorn Archimedes, Gameboy Advance, etc.)
  • RISC-V - RISC−V micro-processors.
  • Processing - Sizecoding using Processing
  • ReGIS - VT125, VT230, VT240/241 and more terminal display vector graphics language.
  • Bytebeat - Tiny music created from mathematical expressions.

8-bit and 16-bit platforms:

  • Motorola 68000 - Commodore Amiga, Atari ST, Atari Jaguar, Spectrum QL, etc.
  • 6502 - Commodore 64, Atari XE/XL, Apple II, Atari Lynx, BBC Micro, etc.
  • Z80 - ZX Spectrum, Amstrad CPC, etc.
  • PDP-11 - BK-0010 / BK-0011, etc.
  • 6809 - Dragon 32/64, Tandy CoCo, Vectrex, etc.