Outputting to the screen
First, be aware of the MSDOS memory layout
Outputting in Textmode (80x25)
Right after the start of your program you are in mode 3, that is 80x25 in 16 colors.
See the Video Modes List
So, to show something on the screen, you would need to set a segment register to 0xB800, then write values into this segment.
The following three snippets showcase how to draw a red smiley in three different ways. The target coordinate (40,12) is about the middle of the screen. We need a multiplier 2 since one char needs two bytes in memory (char and color is a byte each). The high byte 0x04 means red (4) on black (0) while the 0x01 is the first ASCII char - a smiley.
push 0xb800 pop ds mov bx,(80*12+40)*2 mov ax, 0x0401 mov [bx],ax ret
push 0xb800 pop es mov di,(80*12+40)*2 mov ax, 0x0401 stosw ret
push ss push 0xb800 pop ss mov sp,(80*12+40)*2 mov ax, 0x0401 push ax pop ss int 0x20