1K Intro

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Introduction

This category is dedicated to 1K Intros for Windows 32.

Windows 1K Intros can be setup in C or Aseembler, or a combination of both, with only the few windows calls that are used being linked in. In general writing everything in assembler should give you a little more freedom in pushing/popping your function arguments but in th past quality intros have been written in both languages.

Graphics are usualy done using OpenGL / GLSL, but there are 1K intros out there that have used D3D instead.

Setup (Windows)

  • ChangeDisplaySettings(&screenSettings, CDS_FULLSCREEN) - Initialise fullscreen view
  • hwnd = CreateWindow((LPCSTR)0xC018, 0, WS_POPUP | WS_VISIBLE | WS_MAXIMIZE, 0, 0, 0, 0, 0, 0, 0, 0) - Setting up a Maximised Window
  • GetDC(hwnd) - Get DeviceContext handle
  • ChoosePixelFormat(hDC, &pfd) - Set pixelformat describer by pfd to DeviceContext handle
  • ShowCursor(NULL) - Hide mousecursor (usually required by compo rules)

Setup (OpenGL)

  • glContent = wglCreateContext(hDC) - Create OpenGL context
  • wglMakeCurrent(hDC, glContext) - Set OpenGL Context
  • shaderProgam = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &shader) - Create and compile GLSL Shader
  • glUseProgram(shaderProgram) - Set active shader

Update Loop

  • t = GetTickCount() - Optional: Get Current ticks
  • glColor3us(t,0,0) / glColor3i(t,0,0) - Parse time via gl_Color (saves importing uniform functions)
  • glRects(-1,-1,1,1) - Draw a single quad with current Shader
  • SwapBuffers(hDC) - Swap Buffers
  • GetAsyncKeyState(VK_ESCAPE) - Checks for escape key (required by compo rules)

Closedown

  • ExitProcess(0) - Close down application

Graphics / effect

  • Passed time via glColor (no uniforms used)
  • GLSL Shadercode

Sound

  • Win32 Single Note MIDI
  • Win32 MIDI player
  • Bytebeat softsynth
  • Shader softsynth

Compression

  • Microsoft Cabinet decmpression
  • Crinkler

Frameworks

1K intros for Windows