ARM

From SizeCoding
Revision as of 04:42, 10 September 2020 by Superogue (talk | contribs)

Jump to: navigation, search

Introduction

So here is a bit of help to get you started:

The ARM processor

The ARM Processor is a RISC based architecture and comes in many flavors.

Gameboy Advance

The Gameboy Advance uses an ARM7TDMI Processor running at 16.7 MHz, 384kb of memory and a 240x160 pixel resolution.

Setting up

Setting up your development platform for the Gameboy Advance:

  • Assembler: -
  • Emulator(s): -

Video display

The Gameboy Advance has many graphics modes to play in both 256 colors as well as 15-bit direct RGB access, as well as support for tilemaps and 128 hardware sprites with a max 64x64 resolution.

Getting something on screen

To be added soon.


Sound

The Gameboy Advance has 4 channel sound + 2 x DMA for digital audio.

Make some noise

To be added soon.

Additional Resources