General Coding Tricks
Data is code, code is data
Code is nothing more than data that the CPU interprets. For example, consider this multi-byte instruction:
This assembles to
B4 by itself isn't interesting, but
37 is the opcode for
AAS. Let's say you had this code before a loop, and you needed to perform
AAS at the top of a loop. Rather than put AAS at the top of the loop, you can reuse the opcode that will already be there as part of the
mov ah,37 that comes before it. Just jump directly into the middle of the
mov ah,37h, which will get interpreted and executed as
label: mov ah,37h ;misc. stuff loop label+1
+1 specifies the jump should go to 1 byte past the actual location.
If your environment holds you back, change it
The default MCGA palette is fairly horrible, but can be size advantages to changing it: While setting a new palette costs bytes, the new palette arrangement could save you headaches down the road. For example, if your code is calculating pixel colors that fall into goofy ranges, rather than constantly adjust the colors to sane ranges (ie. aligned to powers of 2), just set the palette so that values falling into those ranges look the way you want. (This assumes you have very small ways of redefining the palette, of course.)
The above is maybe not the best example. Rewrites welcome.
Need a constant?
If you need a constant value but you're out of space, search your assembled code for a byte value you can use.
A smaller way to point to Mode 13's screen segment
mov ah,a0; mov es,ax or
push word a000; pop es, try this 2-byte wonder:
This sets ES=9FFF, only one away from A000. You can write to the screen with ES: this way as long as you are aware the segment is one paragraph (16 bytes) behind, so just increase your offset by 16 if you need exact placement.
How does this work? At start of execution of a .COM file, BX=0, and DS=CS. The contents of the COM file get loaded to offset 0x100 in that segment, but loaded before that is the PSP (program segment prefix), which DOS populates with information about the loaded program and other info. The PSP starts with
CD 20 (
INT 20, which exits the program), so that's what gets loaded into BP. The next word is the number of the last free conventional memory segment, typically 0x9fff (but can be something different if parts of the upper memory range are either not installed or allocated).
Accessing the timer tick for free
If using a 386+, FS=0 at .COM start. So, FS:046c gets you the DOS timer tick variable, which you could use for timing/pacing, or a random seed.
If you need to repeat a section of code that doesn't modify the carry flag, and you know the carry flag is clear, you can loop once in only 3 bytes:
looping: ;do stuff here cmc jc looping