Difference between revisions of "Main Page"

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'''Despite their tiny size, these programs are able to produce amazing graphical displays, playable games, and sometimes music.'''  There are even some surprisingly effective programs in just '''16 bytes'''  [https://demozoo.org/productions/?platform=&production_type=55] or even '''8 bytes''' [https://demozoo.org/productions/?platform=&production_type=54].  
 
'''Despite their tiny size, these programs are able to produce amazing graphical displays, playable games, and sometimes music.'''  There are even some surprisingly effective programs in just '''16 bytes'''  [https://demozoo.org/productions/?platform=&production_type=55] or even '''8 bytes''' [https://demozoo.org/productions/?platform=&production_type=54].  
  
'''The intent of this wiki is to teach assembler programmers the various techniques used to create tiny demoscene intros.''' While these techniques can be used for other applications (boot sectors, ROM, BIOS and firmware code, etc.), the information presented here is firmly oriented towards the demoscene. Practicality and common sense are sometimes thrown out the window just to shave a single byte. Consider yourself warned.
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'''The intent of this wiki is to teach assembler programmers the various techniques used to create tiny demoscene intros.'''  
 +
While these techniques can be used for other applications (boot sectors, ROM, BIOS and firmware code, etc.), the information presented here is firmly oriented towards the demoscene. Practicality and common sense are sometimes thrown out the window just to shave a single byte. Consider yourself warned.
  
 
Here is the list of active platforms available on this wiki:
 
Here is the list of active platforms available on this wiki:
*'''[[DOS]]''' - Sizecoding for x86/DOS.
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*'''[[Windows]]''' - Sizecoding for Windows.
 
*'''[[Linux]]''' - Sizecoding for Linux.
 
*'''[[Linux]]''' - Sizecoding for Linux.
*'''[[ARM]]''' - ARM-based platforms (RISC OS, Game oy Advance, etc.)
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*'''[[Javascript]]''' - Sizecoding for Browsers / JavaScript
*'''[[Motorola 68000]]''' - Start sizecoding for the Atari ST or Amiga.
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*'''[[Fantasy consoles]]''' - Fantasy Consoles (TIC-80 , PICO-8, MicroW8)
*'''[[6502]]''' - Commodore 64, Atari XE/XL, Apple II, Atari 2600, Atari Lynx, etc.
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*'''[[DOS]]''' - Sizecoding for X86 / DOS.
*'''[[Z80]]''' - For all your ZX Spectrum, Amstrad CPC, etc. sizecoding needs.
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*'''[[ARM]]''' - ARM-based platforms (RISC OS, Acorn Archimedes, Gameboy Advance, etc.)
*'''[[PDP-11]]''' - Get your BK-0010 and BK-0011 kicks here.
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*'''[[RISC-V]]''' - RISC−V micro-processors.  
*'''[[RISC-V]]''' - Mainly on cheap microcontrollers or QEMU for now, but first RISC−V micro-processors based board come since one year.
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*'''[[Processing]]''' - Sizecoding using Processing
*'''[[Fantasy consoles]]''' - Dedicated to fantasy consoles.
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*'''[[ReGIS]]''' - VT125, VT230, VT240/241 and more terminal display vector graphics language.
 
*'''[[Bytebeat]]''' - Tiny music created from mathematical expressions.
 
*'''[[Bytebeat]]''' - Tiny music created from mathematical expressions.
*'''[[High-level programming languages]]''' - Basically anything that controls the hardware less directly than assembly languages.
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8-bit and 16-bit platforms:
 +
*'''[[Motorola 68000]]''' - Commodore Amiga, Atari ST, Atari Jaguar, Spectrum QL, etc.
 +
*'''[[6502]]''' - Commodore 64, Atari XE/XL, Apple II, Atari Lynx, BBC Micro, etc.
 +
*'''[[Z80]]''' - ZX Spectrum, Amstrad CPC, etc.
 +
*'''[[PDP-11]]''' - BK-0010 / BK-0011, etc.
 +
*'''[[6809]]''' - Dragon 32/64, Tandy CoCo, Vectrex, etc.

Latest revision as of 05:31, 15 April 2024

Welcome to SizeCoding.org!

SizeCoding.org is a wiki dedicated to the art of creating very tiny programs for most popular types of CPUs. As sizecoding is also popular on other hardware, we recently opened the website for other platforms as well, check the links below.

By "very tiny programs", we mean programs that are 256 bytes or less in size, typically created by members of the demoscene as a show of programming skill. The size of these tiny programs is measured by their total size in opcode bytes, and are usually presented as an executable binary.

Despite their tiny size, these programs are able to produce amazing graphical displays, playable games, and sometimes music. There are even some surprisingly effective programs in just 16 bytes [1] or even 8 bytes [2].

The intent of this wiki is to teach assembler programmers the various techniques used to create tiny demoscene intros. While these techniques can be used for other applications (boot sectors, ROM, BIOS and firmware code, etc.), the information presented here is firmly oriented towards the demoscene. Practicality and common sense are sometimes thrown out the window just to shave a single byte. Consider yourself warned.

Here is the list of active platforms available on this wiki:

  • Windows - Sizecoding for Windows.
  • Linux - Sizecoding for Linux.
  • Javascript - Sizecoding for Browsers / JavaScript
  • Fantasy consoles - Fantasy Consoles (TIC-80 , PICO-8, MicroW8)
  • DOS - Sizecoding for X86 / DOS.
  • ARM - ARM-based platforms (RISC OS, Acorn Archimedes, Gameboy Advance, etc.)
  • RISC-V - RISC−V micro-processors.
  • Processing - Sizecoding using Processing
  • ReGIS - VT125, VT230, VT240/241 and more terminal display vector graphics language.
  • Bytebeat - Tiny music created from mathematical expressions.

8-bit and 16-bit platforms:

  • Motorola 68000 - Commodore Amiga, Atari ST, Atari Jaguar, Spectrum QL, etc.
  • 6502 - Commodore 64, Atari XE/XL, Apple II, Atari Lynx, BBC Micro, etc.
  • Z80 - ZX Spectrum, Amstrad CPC, etc.
  • PDP-11 - BK-0010 / BK-0011, etc.
  • 6809 - Dragon 32/64, Tandy CoCo, Vectrex, etc.