Difference between revisions of "DOS"

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This wiki is divided into the following major sections for x86:
 
This wiki is divided into the following major sections for x86:
  
*'''[[Getting Started]]''' - What do you need to know before starting your first tinyprog?
+
*'''[[Getting Started]]''' - What do you need to know before starting your first tiny program?
 +
 
 +
*'''[[Graphics]]''' - Getting some graphics on screen
 +
 
 +
*'''[[Sound]]''' - How to use sound
  
 
*'''[[Techniques|Tips, Tricks, and Techniques]]''' - The meat of the wiki.  Lists of small opcodes, default environment settings, size optimization basics, and a ton of random tips.
 
*'''[[Techniques|Tips, Tricks, and Techniques]]''' - The meat of the wiki.  Lists of small opcodes, default environment settings, size optimization basics, and a ton of random tips.

Revision as of 14:15, 8 April 2024

Introduction

The DOS platform is one of the more popular sizecoding platforms because it provides a good mix between available CPU Power, graphical capabilities and header overhead. Also the variety of 8 and 16bit opcodes allows for lots of wiggle room and experimentation.

DOS Targets

  • FreeDOS / MS-DOS
  • Windows 98
  • DOSBox(-X) Emulator

This wiki is divided into the following major sections for x86:

  • Getting Started - What do you need to know before starting your first tiny program?
  • Graphics - Getting some graphics on screen
  • Tips, Tricks, and Techniques - The meat of the wiki. Lists of small opcodes, default environment settings, size optimization basics, and a ton of random tips.
  • Case Studies - Analysis of existing award-winning tiny programs, with comments on what choices were made and why.
  • Additional Resources - Discussion threads, competitions, repositories, and other external references that can aid you in your quest.